aux_source_directory
今天clion写项目 遇到一个问题 明明写了aux_source_directory 却依然提示没有加入. 后来查了下, 并不推荐使用那个命令.
可能会存在一些问题
https://cmake.org/cmake/help/latest/command/aux_source_directory.html
# 必须片段
# CMake 最低版本号要求
cmake_minimum_required (VERSION 2.8)
# 项目信息
project (Demo1)
# 指定生成目标
add_executable(Demo main.cc)
# 多文件
# 如果一味地在add_executable中添加源文件, 会导致太长了
# 将dir目录中所有源文件保存在变量中
aux_source_directory(. DIR_SOURCE)
# 将变量赋值给Demo
add_executable(Demo ${DIR_SOURCE})
# 多文件多目录
# 需要在主目录和子文件夹中都编写CMakeLists.txt文件
# 主文件添加子目录
add_subdirectory(dir1)
# 添加链接库
target_link_libraries(Demo Foo)
# dir1目录中
aux_source_directory(. DIR1_SOURCE)
# 生成链接库 Foo 在主文件中添加即可
add_library(Foo ${DIR1_SOURCE})
CMAKE和MAKE之间的区别
自己的理解
通过为cmake编写CMakeList文件, cmake即可按照规则生成相应的Makefile文件
然后make读取Makefile文件就可以按照规则将源代码编译
总的来说cmake就是为make生成Makefile文件, (Makefile文件可以自己编写, 也可以用Cmake生成)
应该是编写CMakeList的代码量少于或者简单于Makefile, 简化了操作
find_package
https://zhuanlan.zhihu.com/p/97369704
https://www.jianshu.com/p/a0915895dbbc
find_package 存在两个模式
- module模式
- config模式
find_package(GLEW REQUIRED) # 先module模式再config模式
find_package(GLEW REQUIRED CONFIG) # 使用config模式
module模式
find_package(GLEW REQUIRED)
if (GLEW_FOUND)
message("cannot find glew")
endif()
通过上述命令查找glew库,首先会去cmake的modules目录下查找对应的cmake文件。
glew对应的cmake文件为FindGLEW.cmake
C:/Application/Code/cmake-3.19.0-rc2-win64-x64/share/cmake-3.19/Modules/FindGLEW.cmake
config模式
如果module模式对应的cmake文件不存在则启动config模式。
config模式会在如下目录搜索对应的配置文件glew-config.cmake
或GLEWConfig.cmake
W代表windows平台 U代表unix平台
<prefix>/ (W)
<prefix>/(cmake|CMake)/ (W)
<prefix>/<name>*/ (W)
<prefix>/<name>*/(cmake|CMake)/ (W)
<prefix>/(lib/<arch>|lib*|share)/cmake/<name>*/ (U)
<prefix>/(lib/<arch>|lib*|share)/<name>*/ (U)
<prefix>/(lib/<arch>|lib*|share)/<name>*/(cmake|CMake)/ (U)
<prefix>/<name>*/(lib/<arch>|lib*|share)/cmake/<name>*/ (W/U)
<prefix>/<name>*/(lib/<arch>|lib*|share)/<name>*/ (W/U)
<prefix>/<name>*/(lib/<arch>|lib*|share)/<name>*/(cmake|CMake)/ (W/U)
prefix生成规则如下
- 查找
GLEW_ROOT
的cmake变量 - 使用命令行
cmake -DCMAKE_PREFIX_PATH=/tmp/test
- 特定的cmake变量如
GLEW_DIR
CMAKE_PREFIX_PATH
# glew-config.cmake
find_path(GLEW_INCLUDE_DIR glew/include/)
find_library(GLEW_LIBRARY NAMES glew32 PATHS glew/lib/Release/x64)
if (GLEW_INCLUDE_DIR AND GLEW_LIBRARY)
set(GLEW_FOUND TRUE)
endif()
相关原理
## CMake根目录生成Makefile
# 使用all走这里
all: cmake_check_build_system
$(CMAKE_COMMAND) -E cmake_progress_start /tmp/tmp.3r11cPofBP/cmake-build-debug/CMakeFiles /tmp/tmp.3r11cPofBP/cmake-build-debug/CMakeFiles/progress.marks
$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 all
$(CMAKE_COMMAND) -E cmake_progress_start /tmp/tmp.3r11cPofBP/cmake-build-debug/CMakeFiles 0
.PHONY : all
# 直接使用目标untitled4
untitled4: cmake_check_build_system
$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 untitled4
.PHONY : untitled4
## CMakeFiles/Makefile2
# Convenience name for target.
untitled4: CMakeFiles/untitled4.dir/rule
.PHONY : untitled4
# Build rule for subdir invocation for target.
CMakeFiles/untitled4.dir/rule: cmake_check_build_system
$(CMAKE_COMMAND) -E cmake_progress_start /tmp/tmp.3r11cPofBP/cmake-build-debug/CMakeFiles 3
$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 CMakeFiles/untitled4.dir/all
$(CMAKE_COMMAND) -E cmake_progress_start /tmp/tmp.3r11cPofBP/cmake-build-debug/CMakeFiles 0
.PHONY : CMakeFiles/untitled4.dir/rule
# All Build rule for target.
CMakeFiles/untitled4.dir/all:
$(MAKE) $(MAKESILENT) -f CMakeFiles/untitled4.dir/build.make CMakeFiles/untitled4.dir/depend
$(MAKE) $(MAKESILENT) -f CMakeFiles/untitled4.dir/build.make CMakeFiles/untitled4.dir/build
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --progress-dir=/tmp/tmp.3r11cPofBP/cmake-build-debug/CMakeFiles --progress-num=1,2,3 "Built target untitled4"
.PHONY : CMakeFiles/untitled4.dir/all
##Shell
# 生成depend
$ make -f CMakeFiles/untitled4.dir/build.make CMakeFiles/untitled4.dir/depend
Scanning dependencies of target untitled4
# 变更文件
./CMakeFiles/untitled4.dir/depend.internal
./CMakeFiles/untitled4.dir/depend.make
./CMakeFiles/untitled4.dir/CXX.includecache
# 构建
$make -f CMakeFiles/untitled4.dir/build.make CMakeFiles/untitled4.dir/build
[100%] Building CXX object CMakeFiles/untitled4.dir/Base.cpp.o
[100%] Linking CXX executable untitled4
# ./CMakeFiles/untitled4.dir/depend.internal
CMakeFiles/untitled4.dir/Base.cpp.o
/tmp/tmp.3r11cPofBP/Base.cpp
/tmp/tmp.3r11cPofBP/Base.h
CMakeFiles/untitled4.dir/main.cpp.o
/tmp/tmp.3r11cPofBP/Base.h
/tmp/tmp.3r11cPofBP/main.cpp
# ./CMakeFiles/untitled4.dir/depend.make
CMakeFiles/untitled4.dir/Base.cpp.o: ../Base.cpp
CMakeFiles/untitled4.dir/Base.cpp.o: ../Base.h
CMakeFiles/untitled4.dir/main.cpp.o: ../Base.h
CMakeFiles/untitled4.dir/main.cpp.o: ../main.cpp
# 生成依赖
CMakeFiles/untitled4.dir/depend:
cd /tmp/tmp.3r11cPofBP/cmake-build-debug && $(CMAKE_COMMAND) -E cmake_depends "Unix Makefiles" /tmp/tmp.3r11cPofBP /tmp/tmp.3r11cPofBP /tmp/tmp.3r11cPofBP/cmake-build-debug /tmp/tmp.3r11cPofBP/cmake-build-debug /tmp/tmp.3r11cPofBP/cmake-build-debug/CMakeFiles/untitled4.dir/DependInfo.cmake --color=$(COLOR)
.PHONY : CMakeFiles/untitled4.dir/depend
# 构建
CMakeFiles/untitled4.dir/build: untitled4
.PHONY : CMakeFiles/untitled4.dir/build
untitled4: CMakeFiles/untitled4.dir/main.cpp.o
untitled4: CMakeFiles/untitled4.dir/Base.cpp.o
untitled4: CMakeFiles/untitled4.dir/build.make
untitled4: CMakeFiles/untitled4.dir/link.txt
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --bold --progress-dir=/tmp/tmp.3r11cPofBP/cmake-build-debug/CMakeFiles --progress-num=$(CMAKE_PROGRESS_3) "Linking CXX executable untitled4"
$(CMAKE_COMMAND) -E cmake_link_script CMakeFiles/untitled4.dir/link.txt --verbose=$(VERBOSE)
CMakeFiles/untitled4.dir/main.cpp.o: CMakeFiles/untitled4.dir/flags.make
CMakeFiles/untitled4.dir/main.cpp.o: ../main.cpp
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=/tmp/tmp.3r11cPofBP/cmake-build-debug/CMakeFiles --progress-num=$(CMAKE_PROGRESS_1) "Building CXX object CMakeFiles/untitled4.dir/main.cpp.o"
/usr/bin/g++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -o CMakeFiles/untitled4.dir/main.cpp.o -c /tmp/tmp.3r11cPofBP/main.cpp
CMake识别变更和重新编译,是通过比对冒号左右两个文件的最后修改时间。
A:B A依赖B,如果B的修改时间晚于A说明A需要重新构建。
set(CurrentProtoGenP2P ${P2P_OUT_PATH_PATH}/${ProtoName}.proto.tars_Api.p2p.h)
add_custom_command(OUTPUT ${CurrentProtoGenP2P}
COMMAND sh -c "python2 ${P2P_SELECT_AND_BUILD} ${P2P_OUT_PATH_PATH} ${AllDirs} ${PROTOBUF_ROOT}/include/include ${Protoc} ${ProtoFile}"
DEPENDS ${Protoc} ${ProtoFile}
WORKING_DIRECTORY ${Dir})
list(APPEND Srcs ${CurrentProtoGenP2P})
include_directory
搜寻头文件的顺序
- “<>” -I指定的路径, 系统路径
- “""“ 当前路径, -I指定的路径, 系统路径
- CMake中include_directory对应-I
- GCC搜索头文件顺序
- “""“, 搜索当前路径
- “""“, 搜索-iquote
- 搜索-I
- 搜索-isystem
- 系统路径
- -idirafter
function(add_unique list_var element)
# 获取当前列表
set(current_list ${${list_var}})
# 检查元素是否已经在列表中
list(FIND current_list ${element} index)
if(index EQUAL -1)
# 如果元素不在列表中,添加它
list(APPEND current_list ${element})
# 更新原始列表变量
set(${list_var} ${current_list} PARENT_SCOPE)
endif()
endfunction()
foreach(include_dir ${include_dirs})
message("add dir ${include_dir}")
include_directories(${include_dir})
endforeach()
function(include_directories_recursively base_dir dst)
# 获取当前目录的所有子目录
set(include_dirs)
file(GLOB_RECURSE header_files "${base_dir}/*.h" "${base_dir}/*.hpp")
foreach(header_file ${header_files})
get_filename_component(header_dir ${header_file} DIRECTORY)
add_unique(include_dirs "-idirafter ${header_dir}")
endforeach()
string(REPLACE ";" " " include_dirs "${include_dirs}")
set(${dst} "${${dst}} ${include_dirs}" PARENT_SCOPE)
endfunction()
set(DIR_AFTER)
include_directories_recursively(${CMAKE_CURRENT_SOURCE_DIR} DIR_AFTER)
include_directories_recursively(${PUBINCLUDE} DIR_AFTER)
message("${DIR_AFTER}")
- idirafter 能不能起作用
- 为什么Make没问题
function(add_unique list_var element)
# 获取当前列表
set(current_list ${${list_var}})
# 检查元素是否已经在列表中
list(FIND current_list ${element} index)
if(index EQUAL -1)
# 如果元素不在列表中,添加它
list(APPEND current_list ${element})
# 更新原始列表变量
set(${list_var} ${current_list} PARENT_SCOPE)
endif()
endfunction()
function(include_directories_recursively base_dir dst)
# 获取当前目录的所有子目录
set(include_dirs)
file(GLOB_RECURSE header_files "${base_dir}/*.h" "${base_dir}/*.hpp")
foreach(header_file ${header_files})
get_filename_component(header_dir ${header_file} DIRECTORY)
add_unique(include_dirs "-idirafter ${header_dir}")
endforeach()
string(REPLACE ";" " " include_dirs "${include_dirs}")
set(${dst} "${${dst}} ${include_dirs}" PARENT_SCOPE)
endfunction()
set(DIR_AFTER)
include_directories_recursively(${CMAKE_CURRENT_SOURCE_DIR} DIR_AFTER)
include_directories_recursively(${PUBINCLUDE} DIR_AFTER)
message("${DIR_AFTER}")
set(SVR_NAME "NewMainSvr")
message("server name ${SVR_NAME}")
file(GLOB_RECURSE PRJ_SRCS "*.cpp" "*.c")
#添加目标
add_library(${SVR_NAME} SHARED ${PRJ_SRCS})
#链接库
target_link_libraries(${SVR_NAME} ${COMMON_LIBS})
target_link_libraries(${SVR_NAME} "i18n")
set_target_properties(${SVR_NAME} PROPERTIES COMPILE_FLAGS "-D__HIGH_PERFORMANCE__ ${COMMON_CPP_FLAGS} ${DIR_AFTER}")